Most players who choose her will undoubtedly have plenty of experience behind them, so this isn't much of an issue. She starts with a fairly standard 72 HP not the greatest, but very doable. She is a monk that utilizes the effects of her different stances to great effect, with their primary skills being based around deck control via scrying and Icon Retaining. The Watcher is the final character that players will unlock during their time with Slay the Spire. RELATED: Why Panzer Dragoon Saga Should Get a Digital Release Watcher
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With the latter working especially well when coupled with the Cracked Core. Compared to the Ironclad or Silent, this ability seems to fall a little short, but due to the Defect's unique playing style, this is incredibly useful, favoring offense over strategic healing. So far as suggested Deck Builds go, the recommendation for Defect is to go for a Zero Cost or Lightning Damage Over Time build.
The Defect's Starting Deck consists of 4 Strike, 4 Defend, 1 Zap and 1 Dualcast. The Defect's starting Relic is the Cracked Core, which Channels 1 Lightning at the start of every combat-encounter. It starts the run with a respectable 75 hp, making it a good midground. Defect starts each run with three Orb slots, though by the use cards and relics, can either add or consume them. Using both cards and Relics, The Defect can channel these elemental spheres into a set of Orb slots, which automatically activates their passive effects each turn or can Evoke them for a one-time burst that can deal massive damage. The Defect's most interesting aspect is its unique mechanic of elemental Orbs. This combatant uses a tech-based arsenal coupled with an array of Powers and elemental spells. The Defect is unlocked by finishing a run with Silent. Related: Dungeons & Dragons: Are the Icons of the Realms Pre-Painted Minis Worth Buying? Defect Either a Defensive or Poison Deck Build will yield the best results for a first-time player. The Silent's starting Relic is the Ring of the Snake, which draws 2 additional cards when starting combat, perfectly complimenting her usual rotation of draw and discard cards. Her Starting Deck consists of 5 Strikes, 5 Defends, 1 Survivor and 1 Neutralize. Silent utilizes many powerful cards that allow her to draw additional cards and discard some of those in her hand, which keeps your deck in constant rotation and the enemy on their toes. The trade-off here is that she starts with a relatively low 70hp, so she's more of a risk-reward type of character. Compared to The Ironclad, Silent is less about outright offense but tends to chip away at the enemy's health bars with numerous cuts or poison attacks and uses her high agility to avoid attacks where possible. She is a silent huntress whose combat is bi. The Silent is the second playable character in the game and is unlocked by completing a run with The Ironclad. Related: Slay the Spire Is Getting a Board Game - Here's What to Expect The Ironclad However, a little understanding of the game's four playable characters may give new players a better chance at toppling the first few hurdles this game throws at you. It's a fairly unusual approach to the Roguelike genre, but it's easy to pick up, meaning you'll be slaying monsters with ease in no time at all. Unlike other indie-Roguelikes in its ilk, Slay the Spire doesn't use a traditional hack-and-slash form of combat instead, its combat is built around building and effectively utilizing a deck of cards. Slay the Spire is a game in which the player selects one of four playable characters and must ascend a procedurally generated spire consisting of multiple floors, battling enemies and surviving terrifying boss encounters.
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With the game now being available on every platform under the sun, more people than ever are having a crack at toppling the Spire, but newcomers may be a little confused as to what it's all about. Since its release back in 2019, Slay the Spire has been making waves and winning over legions of fans with its addictive gameplay and intriguing worldbuilding.